Have some more units follow Alfred then have Louis, Alear, Framme, and Clanne stick near the entrance but not break the door yet. A Thief will appear to steal these items so it's imperative that you send a unit immediately to this side to eliminate the said Thief. You'll survey two chests at the north-west side of the map. Immediately send a mobile unit like Alfred with Sigurd's emblem to the left side of the map. Remember that you must also gain experience, you could surround one of the forts to the right or left with all your units on that side, while keeping someone very defensive by simply blocking the pathway.Chapter 5 Main Quest Battle Guide Chapter 5 Battle Infoīefore proceeding to this battle, make sure to visit Somniel to get some much needed Steel Weapons! This can be done by leaving someone like Frederick between the boss and the forts, and then Pairing Up with him the unit that will defeat this boss. Try to resist as long as you can but have units ready to defeat the boss when necessary. If you are careful, they will not be reached. If you can't send everyone to one side on the first turn, you can make them wait if they are in the central position of the map. At least not to delay so much with the characters that will be below. Use the Rescue staves without fear to advance faster. With the flyers, group someone defensive and send him to the fort, then change positions and you will not have to worry about the arrows. To take the forts use Olivia (to give more movement), or Sumia, Cordelia and Cherche to fly. The reinforcements that come out in a few turns are Snipers with Longbows, so it can be difficult if you aren't quick to cover the forts on one side. Hurry to put someone in the forts on the side where you will go or reinforcements will start to appear. If it's too much to defeat in two hits, try exiting and entering the chapter to vary the enemy's skills. Enemy fighters could have the Skill HP +5. Don't worry about defeating everything and go for only one side, the left or the right side, depending on whether you can get rid of the Myrmidons that are fast, or the fighters that are slow but strong and with high HP). This is a map to defeat the boss as a target. It is good to do this the same with other enemies on the map, such as those with Silver Axes or Longbow, weapons that can attack from three squares away. He will be attacked only by those who were left alone, and he could safely evade or resist if you take care, and he will survive. Then put a character fast and in front of the rest of the enemies that were left and with the help of the Pair Up to have more movement. They will allow you to ruin the defense of the enemy when starting that map you can send someone to defeat the archers or promoted enemy in a place and rescue them. But I would still recommend you to be already promoted and close to level 10 or higher if you want to do them.Īs you can buy Rescue staves in the store of the previous chapter, give one to all the characters who can use it and always have one in the team. It doesn't matter when you go to them, some can be very difficult and it is better to leave them for later. Starting from the end of this chapter, there will be certain optional chapters depending on the characters that have S supports. Remember this is a defeat-the-boss map, so there is no need to stop to defeat enemies, which can be dangerous because of reinforcements moving at the beginning of the enemy turn.įinally, and above all, it is highly recommended to buy Rescue staves as in the tips for Lunatic / Extreme explained below, even if you are playing on Hard. Attack him with whatever you want and he'll be down in seconds. Even more so if you have bought a Rescue staff to carry more units to one of the sides of the map, they are sold in the store from the previous chapter. Although if you have difficulties, it is best to advance only on one side with all your units and cover the forts on one side It is much safer to advance in a group and even by transporting units by grouping them into flying units and changing positions when attacking, you will be able to pass through the walls and initial forest quickly. When the wave of reinforcements ends, defeat the boss and you will easily finish the chapter. However, on turn 5 enemy 3 warriors will appear that will surely kill a unit. You can avoid them by placing units on top of where they appear, but that will take a lot of experience off the map. But they are weak, you can send a capable unit to each side and they will be able to fight them alone. Available Units: Chrom + 11 + Henry (when starting the map).Įnemies on the sides will not move unless you put a unit in their attack range, and they will move individually.
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